![]() If you prefer sand-filled boots, bullets whizzing overhead, and menacing alien jaws closing in, the infantry role is for you. The game allows you freedom of choice without forcing you to play as either. ![]() We also want to use Steam Stats to gather anonymous analytics.”ĭive into Silica, an immersive blend of first-person shooter and real-time strategy, each true to its respective genre. These will include Discord, Steam Discussions, and processing feedback through our dedicated Feedback Tracker website app. “We intend to use a wide range of methods to gather feedback and engage with the community. How are you planning on involving the Community in your development process? “We plan to increase the price slightly after Early Access.” Will the game be priced differently during and after Early Access? The Arena is a chaotic pure FPS shooter mode that allows everyone to try all combat units.” Strategy is the flagship game mode where players take on the role of Commander, experiencing classic real-time strategy gameplay, or Soldier, bringing an FPS twist to the genre. “At the moment, the game has two fully playable game modes: Strategy and Arena. What is the current state of the Early Access version? “During Early Access, we plan to continue polishing the current game modes and adding more content, such as more combat units, and also to improve the gameplay as a whole.” How is the full version planned to differ from the Early Access version? “Our goal is to have Silica in Early Access for approximately one year.” ![]() This applies to Silica even more so, as the game is being made by an external developer through our Bohemia Incubator program.”Īpproximately how long will this game be in Early Access? ![]() “Our experience has taught us that it's vital to get early feedback from our players to polish and refine our games.
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